About Total War: Empire Total War: Empire introduces a host of revolutionary new features, including true 3D naval combat. For the first time in the Total War series, you will be able to intuitively command single ships or vast fleets upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat.
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After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board, taking control of your men as they fight hand-to-hand on the decks of these wooden behemoths. In addition, Total War: Empire will see further enhancements to the Total War series’ signature 3D battles and turn-based campaign map. Real-time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare.
And the Campaign Map for many, the heart of Total War introduces a variety of new and upgraded elements, including new systems for Trade, Diplomacy and Espionage with agents; a refined and streamlined UI; improved Advisors; and a vastly extended scope, taking in the riches of India, the turbulence of Europe and, for the first time, the untapped potential of the United States of America. Take command on the high seas New real-time 3D naval warfare takes Total War’s unparalleled battle action to the high seas, with players commanding single ships or vast fleets.
Become a founding father Starting in 1700 The era of warfare across oceans, revolution and the founding of the United States. All new graphics engine and technology Featuring staggering real-time seascapes, new advanced landscape and flora systems, and dynamic weather. Get more information about Total War: Empire on the. © Copyright Games Workshop Limited 2019. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA.
Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. Or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.
Hi Iannosaurus Welcome to TWH. Hope you enjoy it here. There was some mini tip or something right when I started that led me to believe that recruiting a massive number of generals would reduce their quality, however I couldn't find anything further on it.Can you remember what the exact tip was? I don't think the number recruited will cause an issue with their quality. The post above is how you get a general for an existing army miles from town. However, be sure you only select one unit. It you do a control-A to select them all and then click 'promote', you will get multiple generals in one army which is a bit useless to be honest.
Yea ive seen the tip too, its one o the things the advisor says during the campaign. For one, yes, if you have a very experienced unit, that you promote, then the general will have the same experience, also works the same with naval units and i dont see why you would want an army of generals,they cost almost twice as much as normal units, and they ony have like 10 soldiers in it. I dont think they really decrease in quality since their experience is based off the unit that got promoted, i think it means something like they would be worth as much, plus imagine the morale crush when you don notice you 4 units of generals in the back that got killed.